/*! elementor-pro - v3.18.0 - 17-01-2024 */ "use strict"; (self["webpackChunkelementor_pro"] = self["webpackChunkelementor_pro"] || []).push([["slides"],{ /***/ "../modules/slides/assets/js/frontend/handlers/slides.js": /*!***************************************************************!*\ !*** ../modules/slides/assets/js/frontend/handlers/slides.js ***! \***************************************************************/ /***/ ((__unused_webpack_module, exports) => { Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; class SlidesHandler extends elementorModules.frontend.handlers.SwiperBase { getDefaultSettings() { return { selectors: { slider: '.elementor-slides-wrapper', slide: '.swiper-slide', slideInnerContents: '.swiper-slide-contents', activeSlide: '.swiper-slide-active', activeDuplicate: '.swiper-slide-duplicate-active' }, classes: { animated: 'animated', kenBurnsActive: 'elementor-ken-burns--active', slideBackground: 'swiper-slide-bg' }, attributes: { dataSliderOptions: 'slider_options', dataAnimation: 'animation' } }; } getDefaultElements() { const selectors = this.getSettings('selectors'), elements = { $swiperContainer: this.$element.find(selectors.slider) }; elements.$slides = elements.$swiperContainer.find(selectors.slide); return elements; } getSwiperOptions() { const elementSettings = this.getElementSettings(), swiperOptions = { autoplay: this.getAutoplayConfig(), grabCursor: true, initialSlide: this.getInitialSlide(), slidesPerView: 1, slidesPerGroup: 1, loop: 'yes' === elementSettings.infinite, speed: elementSettings.transition_speed, effect: elementSettings.transition, observeParents: true, observer: true, handleElementorBreakpoints: true, on: { slideChange: () => { this.handleKenBurns(); } } }; const showArrows = 'arrows' === elementSettings.navigation || 'both' === elementSettings.navigation, pagination = 'dots' === elementSettings.navigation || 'both' === elementSettings.navigation; if (showArrows) { swiperOptions.navigation = { prevEl: '.elementor-swiper-button-prev', nextEl: '.elementor-swiper-button-next' }; } if (pagination) { swiperOptions.pagination = { el: '.swiper-pagination', type: 'bullets', clickable: true }; } if (true === swiperOptions.loop) { swiperOptions.loopedSlides = this.getSlidesCount(); } if ('fade' === swiperOptions.effect) { swiperOptions.fadeEffect = { crossFade: true }; } return swiperOptions; } getAutoplayConfig() { const elementSettings = this.getElementSettings(); if ('yes' !== elementSettings.autoplay) { return false; } return { stopOnLastSlide: true, // Has no effect in infinite mode by default. delay: elementSettings.autoplay_speed, disableOnInteraction: 'yes' === elementSettings.pause_on_interaction }; } initSingleSlideAnimations() { const settings = this.getSettings(), animation = this.elements.$swiperContainer.data(settings.attributes.dataAnimation); this.elements.$swiperContainer.find('.' + settings.classes.slideBackground).addClass(settings.classes.kenBurnsActive); // If there is an animation, get the container of the slide's inner contents and add the animation classes to it if (animation) { this.elements.$swiperContainer.find(settings.selectors.slideInnerContents).addClass(settings.classes.animated + ' ' + animation); } } async initSlider() { const $slider = this.elements.$swiperContainer; if (!$slider.length) { return; } if (1 >= this.getSlidesCount()) { return; } const Swiper = elementorFrontend.utils.swiper; this.swiper = await new Swiper($slider, this.getSwiperOptions()); // Expose the swiper instance in the frontend $slider.data('swiper', this.swiper); // The Ken Burns effect will only apply on the specific slides that toggled the effect ON, // since it depends on an additional class besides 'elementor-ken-burns--active' this.handleKenBurns(); const elementSettings = this.getElementSettings(); if (elementSettings.pause_on_hover) { this.togglePauseOnHover(true); } const settings = this.getSettings(); const animation = $slider.data(settings.attributes.dataAnimation); if (!animation) { return; } this.swiper.on('slideChangeTransitionStart', function () { const $sliderContent = $slider.find(settings.selectors.slideInnerContents); $sliderContent.removeClass(settings.classes.animated + ' ' + animation).hide(); }); this.swiper.on('slideChangeTransitionEnd', function () { const $currentSlide = $slider.find(settings.selectors.slideInnerContents); $currentSlide.show().addClass(settings.classes.animated + ' ' + animation); }); } onInit() { elementorModules.frontend.handlers.Base.prototype.onInit.apply(this, arguments); if (2 > this.getSlidesCount()) { this.initSingleSlideAnimations(); return; } this.initSlider(); } getChangeableProperties() { return { pause_on_hover: 'pauseOnHover', pause_on_interaction: 'disableOnInteraction', autoplay_speed: 'delay', transition_speed: 'speed' }; } updateSwiperOption(propertyName) { if (0 === propertyName.indexOf('width')) { this.swiper.update(); return; } const elementSettings = this.getElementSettings(), newSettingValue = elementSettings[propertyName], changeableProperties = this.getChangeableProperties(); let propertyToUpdate = changeableProperties[propertyName], valueToUpdate = newSettingValue; // Handle special cases where the value to update is not the value that the Swiper library accepts switch (propertyName) { case 'autoplay_speed': propertyToUpdate = 'autoplay'; valueToUpdate = { delay: newSettingValue, disableOnInteraction: 'yes' === elementSettings.pause_on_interaction }; break; case 'pause_on_hover': this.togglePauseOnHover('yes' === newSettingValue); break; case 'pause_on_interaction': valueToUpdate = 'yes' === newSettingValue; break; } // 'pause_on_hover' is implemented by the handler with event listeners, not the Swiper library if ('pause_on_hover' !== propertyName) { this.swiper.params[propertyToUpdate] = valueToUpdate; } this.swiper.update(); } onElementChange(propertyName) { if (1 >= this.getSlidesCount()) { return; } const changeableProperties = this.getChangeableProperties(); if (Object.prototype.hasOwnProperty.call(changeableProperties, propertyName)) { this.updateSwiperOption(propertyName); this.swiper.autoplay.start(); } } onEditSettingsChange(propertyName) { if (1 >= this.getSlidesCount()) { return; } if ('activeItemIndex' === propertyName) { this.swiper.slideToLoop(this.getEditSettings('activeItemIndex') - 1); this.swiper.autoplay.stop(); } } } exports["default"] = SlidesHandler; /***/ }) }]); //# sourceMappingURL=slides.3b185c687f9167dfae0c.bundle.js.map The Rise of Mobile Gaming in the Casino Industry - Xalleria
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The Rise of Mobile Gaming in the Casino Industry

Mobile gaming has become a major trend in the casino industry, enabling players to enjoy their beloved games whenever and in any location. Since the launch of the first mobile casino app in 2010, the market has expanded swiftly, with a estimated growth figure of 15% yearly through 2025, according to a analysis by Newzoo.

One prominent figure in this space is David Baazov, the ex- CEO of Amaya Gaming, who played a key role in the evolution of mobile gaming solutions. You can learn more about his contributions on his Twitter profile. In 2021, Amaya debuted a mobile-friendly version of its favored poker interface, which substantially increased user engagement and loyalty.

Mobile casinos present a wide range of games, including slots, blackjack, and roulette, all optimized for compact screens. Players can access these games through dedicated apps or mobile sites, providing flexibility and ease. For a detailed overview of mobile gaming developments, visit Gambling.com.

As mobile technology continues to progress, casinos are adding features such as live dealer games and virtual reality, boosting the gaming journey. These developments not only attract new players but also keep existing users occupied. Explore more about these developments at r7 casino.

While mobile gaming offers countless advantages, players should ensure they are using certified and safe platforms. Understanding the rules and regulations of mobile casinos is essential for a safe and satisfying gaming encounter. By staying informed and implementing responsible gaming, players can enhance their satisfaction and minimize risks.

  • May 9, 2025
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